Reverse Engineering a Storyboard

July 14, 2022

Similarly to last week, I am still reverse engineering, but this time it's a storyboard of the same e-learning. Storyboarding is still tricky for me because I am so new to it, but reversing the process for another learning has been helpful. 


What I've Learned

I've personally learned that reverse engineering a storyboard is like putting a puzzle together, except the box was missing a few pieces. Some things just have to be inferred, and some thing's you'll just never know. Despite this, it can really help you think through little details in: 

This e-learning example called A Support Net from The Open University is a highly immersive branching video scenario. That was a mouthful, sorry. To give context, as the learner, you choose a character to help. I chose the first option, a school girl named Lily who is struggling to settle in at her new school. The scenario follows her general mental state around school, and as the user, you find out that she is very anxious. I've only ever experienced one other learning like this, and it, like this one, was highly memorable. This one really reinforced the point that video is a powerful tool in learning transfer.

The whole time I was trying to pick apart this learning into a storyboard, I felt like I didn't have my glasses on. I kept feeling like I was missing something, and I still feel that way about a lot of it. Surely there is so much more that went in to making this that I simply do not know how to look for. There were a few patterns and particular elements that I was able to pick out though, so I'll talk about those.

Navigation

Signaling | Emphasis

Guidance Techniques

Trigger Events | Multimedia

What I Liked

This e-learning was highly effective, and the videos were very high quality. I loved the audio quality, the setting of the scenes, the lighting, and the interaction between characters. It felt authentic, and appealed to my empathetic side. I liked the calming background tones, and I liked the personalized feedback at the end of the learning. I also liked that the slide/scene transitions were consistent and simple. My favorite detail of the e-learning was the impact meter that accompanied the learner decisions. That way, despite the lack of feedback until the end, you're never guessing how overall impactful your decision was. 

What I Would Change

While this learning was highly effective and memorable, there were a few small things I noticed that might have been nice additions: 


Below I have embedded the Google Slides that I storyboarded within, so feel free to take a look at what I pulled out of the learning.

Reverse Engineering Storyboard.pptx

References

Clark, R. C., & Mayer, R. E. (2012). Scenario-based e-learning: Evidence-based guidelines for online workforce learning. Center for Creative Leadership.


C.R.A.P. Principles of Graphic Design. (n.d.) Retrieved June 20, 2022, from https://saylordotorg.github.io/text_business-information-systems-design-an-app-for-that/s07-01-c-r-a-p-principles-of-graphic-.html